Click here to register!
 
Quick Mod Picks

Medival Madness 2.0

Details
Views Today: 1
Views Total: 87

Downloads Today: 1
Downloads Total: 72

Popularity: 7/10 +1.8 All-Time

Rating: 4.667/5 (9 votes)
Favs: 0

Category: Melee

Version: 1.0
File Size: 191.58 KB

Date Added: 11th July 2010
(Updated: 27th July 2010)

Players: 2-8
Suggested Players: 2-8
Play Modes: Single/Multiplayer
Difficulty: Varies

Tileset: Lunar
Map Size: Not Specified
Playable Map Size: Not Specified

AI Included: No
Unlocked: Yes (Opens In Editor)


Medival Madness 2.0
Download Map
Current Rating
4.67
Description
"Rise up, brothers! Tonight we are impoverished peasants no longer! The king dies this evening!"

~A medium-sized 4v4 map, where one team of 4 (Locations 5-8) defends a plateau against the opposite team (locations 1-4). Players have a high amount of cash and never need to expand past their main bases. There are opportunities for outside base expansions, however they are very small.

~The Royal Armada
: Locations 5 through 8

~You and your 3 allies have been rounded up by the king to defend him and his castle against an incoming onslaught of mutinous peasants. A large portion of the royal treasury has been secured by the peasants, so do not expect a weak force: they are hardened rebels. Use what is left in the king's coffers to suppress the rebels, who are situated on the surrounding tiers.

~The Rebellion: Locations 1 through 4

~You, along with 3 other militias of abused peasants, have risen up against the tyrant king and invaded his castle, capturing all but the central tier of his fortress, and a great portion of his funds. Use his own money against him and exterminate his remaining forces.
----------------------------------
~The Armada has high defense, and Xel'Naga towers for which to see a great distance. However, the Armada must manage space with itself.

~The Rebellion has a large amount of space and strategic areas, but the forces are far apart, and can be easily picked off one-by-one by the condensed forces of the Armada.
-----
UPDATES:
-Moved the satellite basses to the corner towers. The towers weren't being used enough.
-Gave the Armada three high-yield mineral patches to start off with, as the Rebellion was out-growing the Armada too fast, giving the Rebellion too much of a head start. The imbalance has been corrected.
Credits & Copyright © Notice
Created 2010 by Oneirophobia. All Rights Reserved.
Comments
Loading
Add Comment